Pulled Thread

100 system-neutral quest-givers: the offer, what they're not telling you, and what happens when the party finds out.
100 system-neutral shops, each hiding a flaw: the sign, what's wrong, and what happens when the party asks. Roll d100.
100 system-neutral rumours: what the party hears, what is actually true, and what happens when they pull the thread.
Ten free system-neutral NPCs, each with a lie, the truth beneath it, and what happens when players pull the thread.
100 system-neutral NPCs: the lie, the truth beneath it, and what happens when your players pull the thread. Roll d100.